#pragma once
#include <GL/glut.h>
#include "imageloader.h"

class EndPit
{
public:
	EndPit(void);
	~EndPit(void);
	void display(int up=0, int left=0);
	void displayNumber(int up, int left);
	void drawCube(void);
private:
	GLuint pitTexture;
	float teamNumSizeFirst;
	float teamNumSizeSecond;
};

